|
Home Overview Virtual Environments Online Identities Online Behavior Cases References |
The internet has become a valuable tool for home work and projects for many teenagers. It is at this stage that teenagers start to become more independent and self assured wanting more freedom and coming under more peer influence This website is based on educating tertiary students and upper secondary school students who are enrolled in cyberculture courses. It is an educational website whose main objective is to educate young people on particular aspects of identity in cyber space.
"Cyberspace Culture sprawls across society, sociology, online gaming, chat, virtual reality, and no doubt a few more which we'll find as time goes on. Business has begun to discover that "virtual community" is a potent concept, as many citizens of the electronic multiverse have already discovered for themselves" Last updated 21st September 2004 |